![]() ![]() Custom UI System - The OVRGazePointer dependency has been removed entirely and replaced with a custom solution called "VRUISystem".There are some tradeoffs to this approach, so I'd recommend evaluating it's relevance for your project before automatically making it your default setup Physics Hands - No more sticking your hands through walls! Check out the new "Physics Hands" scene.This will add the appropriate Scripting Define Symbols for you. Install the corresponding asset, and then enable it's integration by going to Window -> VRIF and enabling the integration. Oculus and SteamVR integration can now be enabled through a handy window inside the editor. ![]() Oculus Player rigs and hand tracking examples have been moved to an integration package. Player prefab has been renamed to "XR Rig" and "XR Rig Advanced". Removed Oculus Integration asset requirement.I recommend completely removing VRIF before updating. The Oculus Integration asset is no longer required, and some of the prefabs and demo scenes have been renamed to reflect this update. This is a big update, hence the change to a major version number. ![]() I am pleased to announce that version 1.5 has been submitted for asset store approval.
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